It didn’t take me more than 10 attempts to get Tugar down, and the worm was down the first time I made it to phase 2. Of course, being ilvl 930+ probably eased the process. The two components that remained challenging were the mobility and the interrupts (Tugar could one shot your pet).
With the help of the WA string provided in this Wowhead guide, interrupting Tugar wasn’t a problem anymore.
I’m very happy to be done with this challenge as I really didn’t enjoy it. I normally enjoy solo content like the Brawler’s guild but the Mage Tower was more about resisting the frustration than really playing my class.
I’ve been busy on my road to Mythic+ dungeons lately… So busy that I didn’t do much more than going to dungeons and trying to get better gear. On that side, all is well… I manage to perform nicely until M+8 on both my Resto Druid and my Hunter. I haven’t been further, but I’d like to reach M+10 or even M+15 (one can dream, right?!). It’s all a matter of practice and confidence.
Something that I was trying to get for quiet some time was Narcissa’s Mirror. While Another Rat Problem is available sometimes once a day on my druid and my hunter, Sisqi only gets it a few times a week… Strange. Anyway, I bought it last week-end and took advantage of the occasion to introduce you to my blood elf: Snory. Now, instead of one arrogant looking blondine, you get two!
Yesterday morning, I was online early enough to be alone in the Brawl’gar Arena, so I took advantage of the instant queues to use my Bag of Chipped Dice and beat as many opponents as possible.
Path of Exile is an amazing game, probably the best Hack’n Slash ever made and I am very happy to know that the folks at Grinding Gear Games enjoyed my story.
All over Wraeclast, you can hear the tales of Kaom, Piety and Malachai, but you’ll never hear anything about the fate of the exiles. Their victories aren’t sung, their deaths aren’t mourned, they weren’t sent here to be remembered. But this story is different, I don’t want to forget it. This is why I’m leaving this for anyone to read at the board of Lioneye’s watch, for this tale belongs to this town.
The night had fallen over Lioneye’s watch and the few exiles who had made it back before the dark were scattered along the walls, hiding themselves from the wind and the rain. Exiles don’t sleep in cosy inns, the cold and wet stones of the sanctuaries are their only beds. Some gather in small groups but most stay alone, haunted by the horror of their memories. A few hours had passed since the light was gone and the place was silent, only the wind could be heard. Even the traders were falling asleep… As for me, I haven’t had a normal night’s rest since I was sent to this cursed place. Everyday, I manage to rest a few hours, dreaming with my eyes open. My instincts don’t let me drift too far and I suspect that they won’t until I have completed my journey.
When the allied races were first introduced at Blizzcon, I was unimpressed to say the least. They felt (and still feel) like a low effort attempt at creating new content. So, when we pre-purchased Battle for Azeroth, I wasn’t in a hurry to unlock those “new” races. Another reason behind my lack of enthusiasm is that the racials of the Highmountain Tauren don’t fit my herbalist druid as well as my original Tauren. So, out of curiosity, Sisqi and I went to the Orgrimar embassy and started the quest to unlock the Nightborne.
The quest was more entertaining than we suspected and it felt great to be included in the politics of the Horde. I was proud of Lor’themar Theron’s attitude and I was very happy to see Thalyssar joining the Horde. After all, she was probably my favourite character in the entire Legion story.
As for the Nightborne model, I could use it to compliment my future boosted toon. But I’m still undecided about which class I’ll choose. I still have a few tests to make…
As you may have already noticed, the background image of the blog has changed back to World of Warcraft. Our great Elder Scrolls Online adventure has come and gone…
What’s behind such a radical change? Well, it all happened around level 20, when we both got confronted with the clunky gameplay of the dual action bars. It broke the deal for Sisqi and I.
So, just as in my previous post, keep in mind that these are the thoughts of someone who has spent more than a decade playing World of Warcraft:
Forcing people into using more than one weapon set, just to be able to use more than 5 slots on the action bar is a bad idea. I don’t see any reason behind this choice other than wanting to be different from other MMOs. The result is that you have a first weapon equipped, with a set of 5 actions on your bar, and a second weapon with another set of 5 actions. During the fight, you have to switch between these weapons to be able to access all your actions. It feels horrible, especially coming from someone who is used to the extreme fluidity of the combats in WoW;
The builds don’t feel natural for a fantasy game. Casters with plate armor, melee with light armor and staves,… It reminds me Torchlight II, where the best ranger (bow & gun) had to use a wand to be optimal, it breaks the class fantasy;
The landscape feels too much the same. While it is beautiful and more realistic than WoW, there isn’t enough difference between the zones;
LFG is a joke. Our last attempt left us in the queue for more than 3 hours, we even forgot that we were queued, until we finally gave up;
The lag is real. High latency, endless loading screens, such is the daily life of an ESO player;
The combats feels chaotic. One opponent is easy, two and even three is manageable, beyond that, you don’t even know who you’re trageting, the combat is a total mess.
The lack of optimization of both combats and connection make it difficult for us to enjoy ESO. We have cancelled our plus membership and re-subscribed to World of Warcraft, where we were happy to find back a fluid gameplay.
Each time I try a new MMO, I come to the same conclusion: before creating a gorgeous environment or a complex crafting system, the developpers should focus on the gameplay, an area where Blizzard, to this day, reigns supreme.
We both were in Elder Scrolls Online on the day of its release, but it didn’t work for us. I can’t remember the reason for not falling in love with it, all I can say is that, at that time, we didn’t go further than level 6 on any of our characters.
Time passed and a Youtube video by Fextralife triggered my curiosity. The timing couldn’t be better, the Blizzcon was extremely disappointing, leaving no perspective of a great future for a World of Warcraft that had already nothing to do anymore with the game we once loved. Before we had the time to say Quidditch, ESO was bought and installed on both our PCs, and we were proud ESO plus members.
Since then, we’ve been roaming Morrowind, avenging mages, freeing slaves and dancing with spiders. Every aspect of the game has been a blast. The game is gorgeous, many places are breathtaking, exploring such a fantastic landscape and all the caves and dungeons it holds feels like a true adventure. I could go on to talk about it, using superlatives but it couldn’t come close to how ESO is a fantastic experience for both Sisqi and me.
A few of the screenshots we took during our leveling from 1 to 20 in Vvardenfell:
Here is what two players who have spent more than a decade in Azeroth especially appreciate in ESO:
Venturing in such a detailed world, with a compass instead of an overlapping map, forces you to look where you’re going and to recognize the landscape. It greatly contributes to the feeling of exploration;
The game is more “classic fantasy” flavored. It feels good not to play in a world where orcs ride pink ponies and rainbow dragons;
The chat options and the NPCs make you feel like you’re a part of the story. Many quest lines only open if you’ve completed a prerequisite. That way, you can’t rush into a hub, pick all the quests, follow the yellow dots, kill the mobs (eyes closed), hand back the quests and receive useless loot without even having a clue of what the whole adventure was about;
Crafting is more elaborated and doesn’t become useless as just as you hit max level;
There’s a real sense of danger. Most of the time, the boss at the end of a quest line will kill you if you’re alone. It makes you wanna be good at your class, use the best gear you can find, use potions and, more importantly, group with people. In ESO, no heirlooms that make rewards obsolete and mobs that couldn’t kill you even if they’d really try;
A Day & Night cycle where the night is really dark (without the help of a potion);
Instant mount for everyone (not only druids).
Voilà, I’m going back to Vvardenfell now, I have caves to explore. Also, they have Skooma…
I don’t really have a background story for Gamrok… He doesn’t come out of a tale filled with heroism… Instead, I always pictured him being a mix between two different personalities.
His first half would be Dwayne “The Rock” Johnson for his heroic image and his muscles. No challenge seems big enough for such a character, he’s always ready to jump of a cliff to rescue his old neighbour’s cat…
The other half is Gilderoy Lockhart from Harry Potter, not for his cowardice, but for being a total jackass. Always smiling to the ladies, he walks down the streets as if he was leading the parade. His favourite quote would be “It’s not because you’re not as fabulous as I am, that you’re not fabulous at all!”.
You mix these two guys and you get Gamrok, always looking for a challenge, always ending up in perillous situations and, eventhough he always gets rescued by the fearless Sisqi, he always manages to get out of the danger with a charming smile, as if he just saved everyone. A real hero…