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Grim Dawn – Ashes of Malmouth (2/2)

Three weeks ago, Gamrok and I were highly praising Grim Dawn in this blog, and yes, we had a lot of fun until we had reached the end of Act 5. While the game is beautiful, it quickly becomes very boring due to the new system of “resistances” they’ve implemented.

We’ve both been playing a character with the same build, practically the same gear, except for some difference in our resistances (fire, chaos, life,…). Yet, I could run the Void’s Edge (end of Act 5) without dying once, while Gamrok’s character died about a million times. So, we did a test, I equipped gear with other resistances and went back to the same place, and guess what… Where all went smooth before, I now got killed over and over again. This means that no matter the build or the gear, all that counts is the right resistance. It didn’t only become frustrating in the end, it was also extremely boring because it’s a huuuuuge run back without any possibility of placing a portal in the Void’s Edge.

Once I had reached Act 6, I understood that the resistances on my gear that helped me flawlessly through Act 5, were obsolete. This time I needed gear with Aether resist, and due to the lack of that, I was dying all the time.This was a complete turn down for me. The game would normally score super well, but this extremely boring grind for gear with the right resistance is just horrible. I’ve quit the game in the middle of Act 6, and I can’t even bother to go back to see the end of the story. It could have been so much fun, I actually love the Cthulhu-esque and witchy theme that they have going on there. Too bad they’ve completely ruined it with that “resistance” grind, maybe one day I’ll feel courageous enough to go back there, but I don’t think that will be any time soon.

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