I could explain why we got tired of World of Warcraft, I could write pages about it… But I just won’t. Blizzard already had enough of my time. Instead, I’m gonna write about what kept us busy during the last month.
We both were in Elder Scrolls Online on the day of its release, but it didn’t work for us. I can’t remember the reason for not falling in love with it, all I can say is that, at that time, we didn’t go further than level 6 on any of our characters.
Time passed and a Youtube video by Fextralife triggered my curiosity. The timing couldn’t be better, the Blizzcon was extremely disappointing, leaving no perspective of a great future for a World of Warcraft that had already nothing to do anymore with the game we once loved. Before we had the time to say Quidditch, ESO was bought and installed on both our PCs, and we were proud ESO plus members.
Since then, we’ve been roaming Morrowind, avenging mages, freeing slaves and dancing with spiders. Every aspect of the game has been a blast. The game is gorgeous, many places are breathtaking, exploring such a fantastic landscape and all the caves and dungeons it holds feels like a true adventure. I could go on to talk about it, using superlatives but it couldn’t come close to how ESO is a fantastic experience for both Sisqi and me.
A few of the screenshots we took during our leveling from 1 to 20 in Vvardenfell:
Here is what two players who have spent more than a decade in Azeroth especially appreciate in ESO:
- Venturing in such a detailed world, with a compass instead of an overlapping map, forces you to look where you’re going and to recognize the landscape. It greatly contributes to the feeling of exploration;
- The game is more “classic fantasy” flavored. It feels good not to play in a world where orcs ride pink ponies and rainbow dragons;
- The chat options and the NPCs make you feel like you’re a part of the story. Many quest lines only open if you’ve completed a prerequisite. That way, you can’t rush into a hub, pick all the quests, follow the yellow dots, kill the mobs (eyes closed), hand back the quests and receive useless loot without even having a clue of what the whole adventure was about;
- Crafting is more elaborated and doesn’t become useless as just as you hit max level;
- There’s a real sense of danger. Most of the time, the boss at the end of a quest line will kill you if you’re alone. It makes you wanna be good at your class, use the best gear you can find, use potions and, more importantly, group with people. In ESO, no heirlooms that make rewards obsolete and mobs that couldn’t kill you even if they’d really try;
- A Day & Night cycle where the night is really dark (without the help of a potion);
- Instant mount for everyone (not only druids).
Voilà, I’m going back to Vvardenfell now, I have caves to explore. Also, they have Skooma…