Leveling in Morrowind (2/2)

As you may have already noticed, the background image of the blog has changed back to World of Warcraft. Our great Elder Scrolls Online adventure has come and gone…

What’s behind such a radical change? Well, it all happened around level 20, when we both got confronted with the clunky gameplay of the dual action bars. It broke the deal for Sisqi and I.

So, just as in my previous post, keep in mind that these are the thoughts of someone who has spent more than a decade playing World of Warcraft:

  • Forcing people into using more than one weapon set, just to be able to use more than 5 slots on the action bar is a bad idea. I don’t see any reason behind this choice other than wanting to be different from other MMOs. The result is that you have a first weapon equipped, with a set of 5 actions on your bar, and a second weapon with another set of 5 actions. During the fight, you have to switch between these weapons to be able to access all your actions. It feels horrible, especially coming from someone who is used to the extreme fluidity of the combats in WoW;
  • The builds don’t feel natural for a fantasy game. Casters with plate armor, melee with light armor and staves,… It reminds me Torchlight II, where the best ranger (bow & gun) had to use a wand to be optimal, it breaks the class fantasy;
  • The landscape feels too much the same. While it is beautiful and more realistic than WoW, there isn’t enough difference between the zones;
  • LFG is a joke. Our last attempt left us in the queue for more than 3 hours, we even forgot that we were queued, until we finally gave up;
  • The lag is real. High latency, endless loading screens, such is the daily life of an ESO player;
  • The combats feels chaotic. One opponent is easy, two and even three is manageable, beyond that, you don’t even know who you’re trageting, the combat is a total mess.

The lack of optimization of both combats and connection make it difficult for us to enjoy ESO. We have cancelled our plus membership and re-subscribed to World of Warcraft, where we were happy to find back a fluid gameplay.

Each time I try a new MMO, I come to the same conclusion: before creating a gorgeous environment or a complex crafting system, the developpers should focus on the gameplay, an area where Blizzard, to this day, reigns supreme.